animation

CHARACTER: UKIUK

HOURS: 20 (RIG) 8 (ANIM)

DATE COMPLETED: March 2019

PROGRAMS USED: Maya

NOTES: Model by Alice Jaunet (@cozy_wire on Twitter) IK FK switches on all limbs, Mirrored controllers, custom fluff controls and in depth skirt controls.  

CHARACTER: RIA(Redesigned)

HOURS: 20 (RIG) 60 (ANIM)

DATE COMPLETED: March 2019

PROGRAMS USED: Maya, Motionbuilder, Vicon Shogun Live, Shogun Post, UE 4

NOTES: Animations fully implemented into Unreal using motion capture from a Vicon system, driving a system of state machines and Pose Blending.

CHARACTER: RIA

HOURS: 20 (RIG) 60 (ANIM)

DATE COMPLETED: November 2018

PROGRAMS USED: Maya, Motionbuilder, Vicon Shogun Live, Shogun Post, UE 4

NOTES: Animations fully implemented into Unreal using motion capture from a Vicon system, driving a system of state machines and Pose Blending.

CHARACTER: RIA PROTOTYPE

HOURS: 10

DATE COMPLETED: September 2018

PROGRAMS USED: Maya

NOTES: Prototype animation for a game pitch

which became my senior game Grove.

CHARACTER: ARCIENNE

HOURS: 60

DATE COMPLETED: October 2017

PROGRAMS USED: Maya, Substance Painter,

 V-ray, Unreal Engine 4

NOTES: Animations fully implemented into Unreal using 2D blendspaces in conjunction with regular state machines to make a full locomotion set.

© 2019 mae Techmeier

k.mae.tech @ gmail.com

mae

Techmeier