This blog covers all my projects over many topics, including : coding, rigging, pipeline discussion, animation system design, game design, etc. 

Motion Capture Pipeline

Motion Capture is a game changer for most if not all productions, and learning how to handle Mocap data and how to apply it to characters cl

PEG Naming - [Qt/Pyside2 GUI]

So now we have a validation function for the name of the files, and a way to check the file name each time they save, we need to show the...