Over the last year I've developed two tools for use within Maya.
PEG- A naming tool that stops the user from saving a file that is not following the specified naming conventions.
AMS- An Asset Management System that generates a database and metadata like searchable tags and understanding of the pipeline states to make finding files in a massive project file easier and faster for everyone. (Includes a tag for Game Ready)
This blog covers my thought process and workflow in creating these tools and will continue to evolve as I make more and reflect on the those I've already made.