rigging 

BREAKDOWNS

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CHARACTER: UKIUK

HOURS: 23 (RIG) 8 (ANIM)
DATE COMPLETED: March 2019
PROGRAMS USED: Maya
NOTES: Model by Alice Jaunet (@cozy_wire on Twitter) IK FK switches on all limbs, Mirrored controllers, custom fluff controls and in depth skirt controls.  

Blendshape Facial Rig In Progress

Work In Progress Gif of character face controls
UkiukBlendshapeEyes.gif

CHARACTER: 
FIRST PERSON SPELLCASTER

HOURS: 2 (RIG) 4 (ANIM)
DATE COMPLETED: OCT 2021
PROGRAMS USED: Maya
NOTES: Model by Zach Olson (@RaptorZ71 on Twitter) Mirrored controllers, VFX bones for animating arcs, space switching in hand VFX joint.  

CHARACTER:
GOLEM BOSS

HOURS: 2.5 (RIG) 5 (ANIM)
DATE COMPLETED: OCT 2021
PROGRAMS USED: Maya
NOTES: Model by Noah Wussow (@_Nusso on Twitter) Mirrored controllers, togglable parents for floating pieces of body. Removable projectile meshes.  

KasparRig.gif

CHARACTER: KASPAR

HOURS: 20 (RIG)
DATE COMPLETED: October 2019
PROGRAMS USED: Maya
NOTES: Model by Maddie Christensen, produced for a short film releasing in December. custom stretchy spline spine, and a two part leg setup for the hind legs. 

CHARACTER: JELLYFISH

HOURS: 80 (RIG) 
DATE COMPLETED: October 2019
PROGRAMS USED: Maya
NOTES: Model by Rachel Rohe, produced as part of a short film named Drifter. Simulation based rig, with curvature controls following the simulation to add control-ability to the rig.  

JellykidBaseSkinWeights2.gif